Mind Controlled Gaming Is Possible: Kickstart It!

Kickstart A Multiplayer Psychic Combat Simulator!

I posted earlier today regarding a really interesting gaming scoop that has come to my attention and, as promised, I am now going to share with you how you can be part of what could potentially be the future of interactive gaming…

The last few years has seen some major developments for console and computer gaming. Microsoft’s Kinect, Playstation’s Move, Nintento’s 3DS and most recently Wii-U, have made the seemingly impossible, possible, as the ability to use physical movement to effect gameplay, or have games become more real, “jumping out at you” and responding directly to voice commands, etc, has become a reality.

Virtual reality is another futuristic technology making the headlines and getting gamers talking, but what you probably did not know about is the obscure technology produced by NeuroSky which utilises neuro science (the science of the mind) and things called bio sensors in their peripheral product, the Mindwave, which allows software developers to create programs – and games – that respond to the way our minds work.

NeuroSky

This might be able to change the face of gaming”
– Lat Ware, Programmer for Throw Trucks With Your Mind

Lat Ware

Lat Ware, “veteran of the games industry, and the programmer-mastermind of this crazy idea”, with his prototype.

One such developer is Lat Ware, a talented gentleman who has worked on some rather prestigious titles including Star Trek Online. Lat has seen the potential of this hardware and created a prototype/Pre-Beta game entitled ‘Throw Trucks With Your Mind’ and tested it on some of his fellow gamers to see how it fared, the feedback for which has been so positive that he decided to quit his job (!), and risk everything to Kickstart it into reaching its true potential. You can watch his “pitch” for funding below, and see footage of the existing product which he is expanding upon.

The basic premise and mechanics of the game are simple. The game is a “Multiplayer Psychic Combat Simulator”, the first of its kind in the world, which pits users against each other, or AI (intelligent computer generated players), by interacting with the world around them. There are no guns, swords, or any weapons whatsoever, except your mind. Your mind picks up objects, and combats or defends with them.

How? Users wear the Mindwave, which actually measures their level of calm and concentration much in the same way that a lie detector senses lies, and how you measure on these scales directly effects your gameplay. Players move around the world and select powers with a standard keyboard and mouse. Actions can – or cannot – then be completed, dependent on your ability to control your mind. For example, you can lift things with your calm and then you throw them with your focus.

It is easy to see how critics and fans have drawn comparison with the Jedi powers of Star Wars.

Character designs

Throw Trucks With Your Mind will be compatible with both Windows and Mac computers, will be a light-hearted, amusing thirty-six person multiplayer experience, and include game modes such as ‘Capture The Fridge’, ‘King Of The Hill’ and ‘Hunt The Hunters’.

The Mindwave headset is a $79.99 (there are Australian and European shops as well, but please be aware of currency conversion, Shipping & Handling costs and possible importation fees) compulsory purchase in order to play the game, but once you own it there are dozens, if not hundreds of games, utilities and Apps available to download – both free or purchased – with it, and if you are a games developer yourself, you have a new piece of hardware to experiment with…

Throw Trucks With Your Mind Limited Edition Kickstarter Poster

$15 minimum donations receive a copy of this Limited Edition poster

Kickstarters get some impressive incentives for contributing funding, from something as simple as Special Thanks ($5 minimum) in the game credits to free Mindwave headsets ($125 minimum) to actually being able to have your own objects ($200 minimum) or character designs ($1,000 minimum) included in the finished product!

The target has already been reached, but beyond the minimum funding are “Stretch Goals”, including extra game modes and online matchmaking, so the more money gained for this software, the better the end product.

Funding for the Kickstarter Campaign ends on March 14th, so if you want to become part of what looks like gaming history in the making, get funding and Share, Share, Share!

Further Reading
The Kickstarter Campaign for the game, with promotional video and lots of information about the game
Throw Trucks With Your Mind Is The Best Star Wars Game Ever, a Venture Beat article about a fan’s experience with the prototype (warning: explicit words contained within)
Mind Games: Using Brain Waves To Play A Video Game, an article from The Los Angeles Times about the game’s prototype, as told from the perspective of a ten year old gamer’s father

Image Credit
NeuroSky’s FaceBook
The Kickstarter Campaign
Venture Beat

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Lots of big changes

So, it has been a month since my last update, and though I apologise for this drought in my Blog Entries, I have good reason – I have been very busy!

First and foremost, I now have a website. Do please visit it here where you can browse my Photograph Portfolio, read about my work, and even book me (currently no charge) for a shoot or an event.

Secondly, I have been planning my trip to this year’s Euro Gamer Expo, a huge convention held at Earl’s Court in the centre of London celebrating computer games. I am taking my camera and my dictation machine, the result of which is that I plan to report on the event on this very Blog at the end of each day. So, if you are interested in computer games news, or you are considering attending the event and want to know if it is worth it, “stay tuned”.

Thirdly, I have several exciting photoshoots that I have been planning, but I am keeping my ideas top secret 😉

So, in the coming weeks, expect this Blog to be very, very fruitful, but in the meanwhile, my most sincere apologies for the wait.

How To Train Your Dragon: The Game Xbox 360

Introduction
My second product review

Review

HOW TO TRAIN YOUR DRAGON: THE GAME
my verdict on the game of the popular film

I went into this game expecting the best thing since sliced bread.

I am a huge fan of the film; I love the world, its characters, its adorable (and sometimes scary) dragons… That world takes me so far from mine that I forget, when I come back to reality, that I am not, in fact, a child, but an adult, and that a game designed for children may not necessarily be to my taste, though I want it to be…

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This game is, by no means, “bad”. I have played far worse, especially games adapted from other formats (comics, films etc). I do think, however, that it could have been so much better.

Though my expectations were high, making me almost certain to be disappointed, I honestly think even children would find this game difficult to tolerate. Children are far more intelligent than games developers often give them credit for, and this was clearly no exception.

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This game’s biggest fault is that, though the characters and dragons and setting are there, and the animation and gameplay itself is quite good, the established mythology of the film appears to have been completely disregarded. The dialogue seems to suggest that Vikings have been taming dragons for centuries, though it is well established in the titular film that Hiccup is the first of his people to ever accomplish the feat.

The basic concept says that “every year” tournaments are held between dragon tamers and their dragons, who fight each other for Viking glory. A plot that is, to be honest, an utter let down, considering the emotion and the depth of the film, and, as aforementioned, contradicts the established history. If you are not an established fan of the franchise, however, you will of course have no difficulties accepting the premise.

Another big problem is the repetitive gameplay and dialogue. You will find yourself walking back and forth from place to place, doing mundane, repetitious tasks in order to level up your dragon and advance the plot, and that the AI characters say the same three lines over and over, much, doubtless, to your annoyance. But, if you play this game in small segments, rather than long sittings, you will find that it maintains its quirky charm and fun-factor.

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Problems aside, I did very much enjoy training my dragon and fighting other characters in the various tournaments, and the cut scenes between did make me smile, even if not nearly as much as the film. The Arcade Mode, which allows you to fight off against your friends sharing your console, or against the computer AI, also allows for more replayability than you would normally expect from film tie-ins.

Adults who want to find that “first RPG” for their mini-geek will also enjoy the game dynamics, which require the player to complete various mini-games and quests in order to advance their dragon’s rank and gain new skills, very much in the style of the Elder Scrolls or Final Fantasy games, but on a much smaller scale. They might also find that they enjoy it themselves, as a light hearted “guilty pleasure”, though I recommend playing it in small quantities as it can be quite draining, with its repetition.

Gamerscore hoarders will also be very much be at home here, as many of the Achievements (or Trophies, whichever applies) require not so much effort, as time. Ten or twenty hours of playing through the campaign as either character, and many of them will occur through natural gameplay.

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In conclusion, this is a game that, though not really working with established continuity, lacking in the heart and depth that the film has, and a tad repetitive, is lighthearted fun that the whole family can enjoy together, or that the more “hardcore gamer” can enjoy as a guilty pleasure and a welcome break from the seriousness of their usual gaming taste.

“Give it a shot, why not?” very much applies here. It is by no means a waste of money nor time, but it is also not something that I would recommend rushing out to by and spend hours of enjoyment playing. I recommend this as a rental, or a “sale buy” for fans of the film, parents of young children, or for hardcore gamers looking for something more light hearted that can still give them a nice gamerscore boost.

Feedback
It is important that I receive feedback from my readers. I would truly appreciate any feedback at all that you can provide me. Posting comments of encouragement, or constructively critiquing my efforts. I really want to further myself as a writer and with your help I can.

Thank you.

X-Men: Destiny Xbox 360

Introduction
This is my first ever product review. I hope you enjoy reading it more than I enjoyed playing the game 😉

Review

X-MEN: DESTINY
my verdict on Marvel’s newest X-Men computer game venture

I will be honest… I feel cheated.

There has been a lot of hype about this game, a lot of “name dropping” from the world of Marvel comics insisting this will be the best Marvel computer game ever produced because it was written by this big-name writer and because of all the freedom offered by the game’s sytem where you can “create your own character”, “choose your powers”, etc, but after only my first play-through of the game, I can tell you that all of this is far from true.

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First and foremost, I want to state that I am not a comic book fan. I have a lot of knowledge on the subject, but I have never actually enjoyed reading them.

Nevertheless I was excited to hear of Mike Carey’s involvement in the project. I had high hopes that he would be an asset to the game, and this was indeed the case. The plotline is intriguing, the four character choices are unique and interesting, the script is humorous and at times quite heart-warming, and there is a lot of “geek outs” for the established fan base, but the problem here is that no matter how good a writer, if the rest of the project is poor, their efforts bare no relevance. This is one of those cases.

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For something with such an intelligent, original premise, this game is certainly patronising in its gameplay. My personal favourite example being within the early tutorial section of the game when Emma Frost requests that the character “try jumping”, which, funnily enough, I am pretty sure any individual can do, no “trying” required. Another fine example is that the “Collectibles” that would, in other games, require a great deal of hunting to find and earn the usual Achievements on discovery of all of them, are, for the most part, practically impossible to miss. Considering the age rating, you would expect them to treat their players with more respect.

The gameplay itself is not much of a challenge, either. I played through on the easiest setting, and then on the hardest, and to be quite honest, I did not notice much of a difference until around two-thirds the way through the game, when suddenly it became redicilously difficult. I dispise games that have uneven difficulties like that, where you ease through them for so long and then spend hours on one part. There needs to be a balance, but the creators of this game do not seem to have even tried to within that regard. The constant “button bashing” gameplay and the amount of replays required in order to gain many of the Achivements also make this a chore to tolerate.

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Visually, there is not much to make this stand out from the crowd. In fact, given the impressive visuals from prior Marvel Comics game outings (mainly Spider-Man) and how breathtaking the competition is (DC’s Batman Akham games should not be underestimated…), I found this to be a disgrace. It does not seem like a “Next-Gen” game at all, rather something you would find at a second-hand store that was released back in the nineties.

The voice-acting is both a pleasure and a pain, with the inclusion of many voices that we know from other Marvel productions being a nice touch, but the fact the words being said are inconsistent with the subtitles provided makes you wonder what on earth is going on with the editing. In fact, most of the subtitles are better than what is actually being said, so clearly they missed a trick there.

The soundtrack leaves much to be desired as well. To be honest, I barely noticed it, and I cannot even remember it, which does not bode well.

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The “Some Destinies Are Chosen” tagline does, in its defense, do exactly what it says on the tin. There are four characters to play, and with each one you could easily play two or three times to experience different side-quests, watch different cut-scenes, etc. But, as aforementioned, you would have to have a lot of patience for the repetitive gameplay. It come down, again, to having a talented, but sadly wasted, writer.

The fact that you can essentially choose hundreds of combinations of powers from within the X-Universe is also very interesting, and contributes to the possible replayability, but be warned, no plot explanation is given, and for the comic book geeks or picky gamers such as myself out there, that will be quite an annoyance.

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Clearly not much money was wasted on the development of this first stand-alone X-Men game to have been released in nigh ten years, which is a real shame because it had so, so much potential and, thanks to the mostly negative critical and fan response, I doubt there will be another one any time soon.

So, in conclusion, if you have the time and the patience, and you are a fan of comic books, I would recommend you at least rent this for the plot and the fun of the choosing your own powers, or pick it up second hand, but hardcore gamers and those paying out the full price will be utterly disappointed.

Feedback
It is important that I receive feedback from my readers. I would truly appreciate any feedback at all that you can provide me. Posting comments of encouragement, or constructively critiquing my efforts. I really want to further myself as a writer and with your help I can.

Thank you.