Mind Controlled Gaming Is Possible: Kickstart It!

Kickstart A Multiplayer Psychic Combat Simulator!

I posted earlier today regarding a really interesting gaming scoop that has come to my attention and, as promised, I am now going to share with you how you can be part of what could potentially be the future of interactive gaming…

The last few years has seen some major developments for console and computer gaming. Microsoft’s Kinect, Playstation’s Move, Nintento’s 3DS and most recently Wii-U, have made the seemingly impossible, possible, as the ability to use physical movement to effect gameplay, or have games become more real, “jumping out at you” and responding directly to voice commands, etc, has become a reality.

Virtual reality is another futuristic technology making the headlines and getting gamers talking, but what you probably did not know about is the obscure technology produced by NeuroSky which utilises neuro science (the science of the mind) and things called bio sensors in their peripheral product, the Mindwave, which allows software developers to create programs – and games – that respond to the way our minds work.

NeuroSky

This might be able to change the face of gaming”
– Lat Ware, Programmer for Throw Trucks With Your Mind

Lat Ware

Lat Ware, “veteran of the games industry, and the programmer-mastermind of this crazy idea”, with his prototype.

One such developer is Lat Ware, a talented gentleman who has worked on some rather prestigious titles including Star Trek Online. Lat has seen the potential of this hardware and created a prototype/Pre-Beta game entitled ‘Throw Trucks With Your Mind’ and tested it on some of his fellow gamers to see how it fared, the feedback for which has been so positive that he decided to quit his job (!), and risk everything to Kickstart it into reaching its true potential. You can watch his “pitch” for funding below, and see footage of the existing product which he is expanding upon.

The basic premise and mechanics of the game are simple. The game is a “Multiplayer Psychic Combat Simulator”, the first of its kind in the world, which pits users against each other, or AI (intelligent computer generated players), by interacting with the world around them. There are no guns, swords, or any weapons whatsoever, except your mind. Your mind picks up objects, and combats or defends with them.

How? Users wear the Mindwave, which actually measures their level of calm and concentration much in the same way that a lie detector senses lies, and how you measure on these scales directly effects your gameplay. Players move around the world and select powers with a standard keyboard and mouse. Actions can – or cannot – then be completed, dependent on your ability to control your mind. For example, you can lift things with your calm and then you throw them with your focus.

It is easy to see how critics and fans have drawn comparison with the Jedi powers of Star Wars.

Character designs

Throw Trucks With Your Mind will be compatible with both Windows and Mac computers, will be a light-hearted, amusing thirty-six person multiplayer experience, and include game modes such as ‘Capture The Fridge’, ‘King Of The Hill’ and ‘Hunt The Hunters’.

The Mindwave headset is a $79.99 (there are Australian and European shops as well, but please be aware of currency conversion, Shipping & Handling costs and possible importation fees) compulsory purchase in order to play the game, but once you own it there are dozens, if not hundreds of games, utilities and Apps available to download – both free or purchased – with it, and if you are a games developer yourself, you have a new piece of hardware to experiment with…

Throw Trucks With Your Mind Limited Edition Kickstarter Poster

$15 minimum donations receive a copy of this Limited Edition poster

Kickstarters get some impressive incentives for contributing funding, from something as simple as Special Thanks ($5 minimum) in the game credits to free Mindwave headsets ($125 minimum) to actually being able to have your own objects ($200 minimum) or character designs ($1,000 minimum) included in the finished product!

The target has already been reached, but beyond the minimum funding are “Stretch Goals”, including extra game modes and online matchmaking, so the more money gained for this software, the better the end product.

Funding for the Kickstarter Campaign ends on March 14th, so if you want to become part of what looks like gaming history in the making, get funding and Share, Share, Share!

Further Reading
The Kickstarter Campaign for the game, with promotional video and lots of information about the game
Throw Trucks With Your Mind Is The Best Star Wars Game Ever, a Venture Beat article about a fan’s experience with the prototype (warning: explicit words contained within)
Mind Games: Using Brain Waves To Play A Video Game, an article from The Los Angeles Times about the game’s prototype, as told from the perspective of a ten year old gamer’s father

Image Credit
NeuroSky’s FaceBook
The Kickstarter Campaign
Venture Beat

Keeping Up Appearances

Introduction
It has been a couple of months since I published my last article, and a month since my last post, but I fell rather ill, and I apologise for that. I am still ill, but decided “enough is enough” and that I could not go another day without writing, and here is the result. I hope that you enjoy reading it as much as I enjoyed writing it. Please feel free to provide feedback. Constructive critique is of course encouraged. Thank you.

Article

KEEPING UP APPEARANCES
why having a brilliantly successful television program is no excuse for poor production value

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I am disappointed. Genuinely disappointed by the fact that I can be watching a “kick ass” science fiction or fantasy show, perhaps a “Dramedy”, whatever it is that I am in the mood for at the time, and yet no matter what the studio, what the genre, or what the program is, as it grows, its budget increases, not, it would seem, so that it can be a better program overal, but so that there can be one or two amazing episodes, and the rest can be relatively standard. It seems that, the more popular the show is, the more it suffers from this affliction.

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Some of the most popular science fiction television programs ever produced have each had their fair share of “fillersodes”, “clipisodes”, and otherwise poor production value.

Doctor Who was once a program about travelling the universe, and in today’s “Nu Who” you will be lucky to even leave earth more than once or twice a season. Apparently the aliens would rather come to us. Sure, we have these amazing, big budget series openers and finales, but is it worth it if we have to live through episodes which are an insult to our intelligence, such as ‘Love & Monsters’, featuring a Blue Peter competition winning alien who “absorbed” people, full of toilet humour and having practically no screen time for The Doctor?

Stargate: SG1 has a seemedly ongoing joke where every season features a “clipisode”, an episode where the plot demands that clips from this and prior seasons be shown. It should be noted that Power Rangers does this very same thing. The plot is usually a good cover up for the need for clips, but is it really necessary?

Star Trek is another example. Pointless low budget episodes are abound, especially in experimental prequel series Star Trek: Enterprise.

Even the modern Battlestar Galactica, hailed by critics and fans as “perfect” suffered setbacks with episodes such as their Fight Club-style filler, ‘Unfinished Business’ where the characters face off in a boxing ring. It really upset the overal pace, although to be fair it did fill a lot of gaps in character development and the finale was clearly better for it.

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Low budget “fillersodes” filling the gap before the series finale are not always bad things, however. One fan told me “If done right they can bring something new to the table”. The best example that comes to mind is that Doctor Who also featured two episodes in the Tenth Doctor’s fourth series – ‘Midnight’ and ‘Turn Left’ – which were brilliant, edge-of-your-seat, yet clearly budgeted episodes.

So, why can all of these “fillersodes” not be “done right”? Or why not cut out these big budget, some may even say over-the-top finales and openers entirely, so that every episode can be just as good as the next? I understand all too well how visually breathtaking these can be and how, to be quite honest, I do look forward to them, but is it truly worth it if I have to sit through such rubbish in the process?

Really, do we need The Doctor encountering witches? Do we need the SG1 team sitting through a meeting – yes, an entire episode was dedicated to a meeting – discussing episodes that we have already seen? Do we need the scripted toilet humour, the poorly designed monsters, the fillers and the clips, even if it means having the so-called “epic” episodes?..

Some fans say yes, stating that it “give[s] them something crazy to do” with their big budgets, some say no, that it is “pure money saving and a waste of space”. It is clearly a matter of personal preference.

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I for one, though, feel as though this is a disease spreading across our television screens. Earlier seasons of most programs do not suffer it. They may not have these amazing, big budget finales or openers, but they do have good overal production value. Not one episode suffers from cheap jokes or poor effects or characters mysteriously disappearing because the budget meant they could not afford the actor for the entirety of the season.

And yet, as these “good overal” programs grow, so does their budget, and, in turn, the affliction hits them like the common cold, and I find myself weaping for their loss.

Merlin, for instance, was never a brilliant program, but it has always been quite enjoyable and I considered no particular episode to be “bad” as such. But, as the seasons went on, the budget rose, and I found that there were a lot of tightly budgeted episodes with practically no magic – and therefore no special effects – involved, so that they could do their big budget finales. I even turned off an episode ten minutes in that involved a creature causing general havok around the castle, because of its appalling use of toilet humour, how it belittled our beloved characters, and how downright insulting the plot was to my intelligence. And yet suddenly, come the season finale, it became clear why they suffered their viewers such an episode.

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Science fiction and fantasy television are not the only genres to suffer this. Even common household names such as Eastenders have their big-budget episodes with their car crashes, murders and weddings, which is (apparently) great viewing, but the fault here is the fact that many of the other episodes are drull, lacking in any of the drama that soap operas are renouned for because all of the budgeting for the talented writers, the “guest appearances”, the special effects, etc, went towards one or two episodes instead of being spread throughout all of them.

No channel, no genre, seems safe from this contagion.

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I understand that every program has a budget and that budget must be calculated with relation to what the writing entails – the people hired to work with each episode, the pay-grade of the stars, etc – but a loss of quality means a loss of viewers, it really is that simple, so why can the studios and channels not realise this and spread the budget evenly instead of wasting it? It feels as though they are a person with the funding for an entire wardrobe who decides they are going to “splash out” on one particular, more expensive item, and the rest of the wardrobe will suffer for that budget cut.

Why not follow by good example? Time Team, a popular, long-running Channel 4 documentary about hunting for history in people’s back gardens, decided to do some “Specials” in amungst the standard episodes in bigger places, such as the Cantenbury dig, which took them months, not days, to complete. Once the popularity of these Specials grew, the normal, lower budget episodes seemed sub-par, so they were cut completely. Now the program places its entire budget into big projects, and the viewing figures are far higher, because it is obvious that consistent quality sells better to the public. They decided to spread their budget over a few really brilliant episodes instead of dozens of “okay” episodes followed by one big-budget special, and it really, really works.

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In conclusion, enjoyable though these big-budget episodes may be, I feel as though the overal quality is far more important, and I am not alone. The general concensus amung fans, reflected in the viewing figures and internet chatter all show that the public are more inclined to stay with a program that is consistent with its quality than “tune-in” to one that will waste a large percentage of its budget purely for the visual spectacle of one or two episodes, and try to cheat them into watching poor production value for the rest of the series.

We, the viewing public, are not unintelligent. We know what we enjoy, and with the wide variety of programs available to us every day, do these studios and channels really want to take the chance of losing viewers for the poor quality episodes simply to increase figures for the ones that have the budget? With the advancement of “streaming” technology and all the different channels available it is so easy to lose us and never get us back.

Perhaps the industry aught to think about concentrating on overal quality if they want to keep those viewing figures, and in turn the money, rolling in.

Special Thanks
Many thanks to all of the people that provided me with their opinions and facts for this particular article. It is greatly appreciated.

Feedback
It is important that I receive feedback from my readers. I would truly appreciate any feedback at all that you can provide me. Posting comments of encouragement, or constructively critiquing my efforts. I really want to further myself as a writer and with your help I can.

Thank you.