Introduction
I rather ashamedly completely forgot to post this! This review was finished in August, my apologies.
Review
NEED FOR SPEED: THE RUN
a “newbie” racing game player tries the newest addition to the “NFS” franchise
There are three very important things that you need to know about me before reading this review. The first, that I know nothing whatsoever about cars. The second, that I have played very few racing games, and completed none. The third, that this is my first playthrough of any Need For Speed game. These three things are rather important because they are the basis for my review.
Is Need For Speed: The Run suitable for a “newbie” racing gamer? Or is it designed only for the more established fan of the genre? Read on to find out…
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Racing games are not usually to my taste, but I was recommend this particular addition to the “NFS” franchise by the media, fans and friends, so I made a point of renting it to see whether it would, indeed, be the racing game that would bring me into the fold.
It was not.
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The first thing that I noticed about this game is that I enjoyed the concept a great deal. On first observation, the idea of racing from one end of the country to the other through various terrains, fighting through hundreds of other racers to win is a very intriguing, exciting one.
The plot, as well, seems to really addition to this excitement, with cut scenes that have the main character literally racing for his life, because the mob, who he owes a tidy fortune, want him dead. This gives reason for a challenging addition to the gameplay wherein there are races that feature cars, and even helicopters, that possess gun power to slow you down, or, ultimately, knock you out of the race for good, and “interactive cut scenes” that really pick up the pace.
All of this is well and good, were it not for the fact that, rather than being one really long race with “checkpoints”, this game is instead a collection of dozens of races that require you to pass a certain number of racers to reach a certain overall race position, to “make up time” (which is essentially a “Time Trial” mode), or to defeat Boss racers one-on-one. They really missed a trick here, as I am certain that one really long race would have made the game stand out from the crowd. As-is, however, it just seems like a cheap gimmick that ultimately fails to work, because, once the game is over, you are left saying to yourself “was that it?”, with a rather unfinished plot and a game that seems all too short.
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The second thing that I notice, which makes me wonder whether this was in fact a “rushed release”, is that the Cut Scenes, and even during gameplay itself, the graphics are very pixelated. I felt many times as though I were playing a game on my Playstation 1 rather than my “Next Generation” Xbox 360 console. Considering the funding that the Need For Speed franchise possesses, this was a huge disappointment. It felt lazy.
Cut Scenes not “skippable”, including the rather lengthy one at the very start of the game, so, if you plan on playing through the game more than once, be prepared for that irritation. You should also be prepared for the fact that, should your wireless controller run out of battery in the middle of a race, the game will not pause, which, from my experience, is a major cause of crashing and general race failures.
Another major “gripe” is that the “Auto Log”, a part of gameplay included in all the newest Need For Speed games, no matter how I tried to fix it, and even a full month after its release, failed to work for me, or my friends who also played. The Leaderboards were inconsistent, sometimes Friends failed to even appear on them at all, and there were tasks that, once completed, failed to actually be marked as so…
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This game may be full of faults, but, if you are someone who enjoys competitive play, it does have one saving grace, and that is its online multiplayer. I was not able to play online for long, but the few games that I did play I found to be quite exciting and varied.
It has its faults, of course. No online multiplayer is perfect. The first game that I played, I was put into the race on the final lap, in last place! I am not sure why they included the option to enter mid-race, as to me it seems to be irritating and pointless. Another problem is how easy it is to be thrown from the track by other players. From what I hear, most racing games have a system in place to ease the gameplay, but here, you have to be prepared for the brutal nature of the system, it takes no prisoners.
Those factors aside, there are many different modes, or “Playlists” to explore, including team ones, and with the end of each match there is a “Bonus Wheel” to be spun which can reward you with new cars, bonus Experience Points, or even certain Achievements, so there is plenty of variety and fun to be had for the competitive player, but only online, as there is no split-screen offline multiplayer.
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Another thing that saves this game is its “Challenge” mode. As you race through the Campaign, you unlock new areas and new challenges to play through in this mode, which rewards you with cars and Experience Points that will help you in the Campaign, as well as Leaderboards and “Autolog Recommends” additions that allow for lots of replayability that is non-existent in the Campaign itself.
I did, however, find the Challenge mode to be inconsistent in its difficulty. With the Campaign, you have different Difficulties to play through, whereas with the Challenge mode, every challenge must be taken as-is. For an inexperienced player such as myself, this was a real problem for some of the races and Time Trials (etc). A prime example of this was that one of the earliest challenges is one that requires the use of some of the fastest cars in the game, whereas in the Campaign I had only been racing rather slowly at the point where I had unlocked that Challenge, so I found myself constantly crashing and “spinning out” or off of the track from shear lack of experience. Surely the Challenge mode should only challenge me with races appropriate for what I have learned in the Campaign? Apparently they assumed that this game is only going to be played by gamers who are not new to “NFS”, or indeed racing games.
This games inclusion of “Rewind”, where you can travel back to the last Checkpoint if you have made any mistakes, however, counters this and makes it very open to someone who is not as good at racing games, or even for the more experienced player.
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When comparing notes with a gamer that is more versed in racing games, and indeed the Need For Speed franchise itself, I found that, alas, he was just as disappointed as I. He, too, found it a chore to complete. He did not enjoy the online multiplayer at all, rather interestingly, in comparative to my liking that the most. It is clearly a matter of personal preference.
So, overall, alas, it would appear that this is a game that I cannot recommend for someone who is new to racing games, nor who is a fan of them. It had so much potential, but it was clearly rushed and ill thought-out so that the end product is, in all honesty, a chore to complete, has an anti-climactic ending full of plot holes, and will, ultimately, fade into memory very quickly, rather than being a game that should have stood out from the crowd.
There are clearly far better racing games out there, and though I did enjoy this one at first, by the time I was finished with it, I could not send it back in the post fast enough.
Not recommended.
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